using Godot;
using System;
public class EditView : Control
{
	[Export]
	private StyleBox _bgStyle;
	[Export]
	private Texture _canvasBg;
	public override void _Draw()
	{
		if (_bgStyle != null)
			DrawStyleBox(_bgStyle, new Rect2(Vector2.Zero, RectSize));
		
	}
}
